Age/Gender: 14, Male
Location: Guatemala?
poop
Newgrounds Stats
Whistle Status: Silver
Exp. Points: 6,820 / 6,940
Exp. Rank #: 2,479
Voting Pow.: 6.70 votes
BBS Posts: 611 (0.4 per day)
Flash Reviews: 98
Music Reviews: 1
Trophies: 0
Stickers: 0
Latest Flash Reviews
This is a pretty sweet piece of work, and it is seen that you've got some talent, and if you'd like, I'll go ahead and offer some criticism now. ;)
First off, the comedic (and you may or may have not intended for it to be funny) timing is brilliant. This is a major part of general movie making a lot of people miss out on, and I can tell you played around with your scenes before presenting. The idea is that you keep a scene lively and don't overwhelm the viewer with too many damn images to process in a short amount of time, and the way you do this is with cuts. Very amiable. Don't lose that.
But that brings me to one of my gripes with the animation: the cuts! Why do you you need to cut? Well, to be honest, the animation is stiff and tweeny. I did notice you sampled some good old fashioned FBF a couple of times, but I would dearly like to see more of it. That is the other big part of comedic timing, it's not just cuts to stimulate the brain repeatedly with different images; remember that some of the greatest animations have little to no cuts. It sounds like a daunting task to put so much attention to minute things, but if you can motivate yourself you'll have a well-rounded, complete package.
Now what is the best way to improve your animations overall, dis-regarding everything I've just said? Well, practice, practice, practice! Work on your art, FBF, and everything. If your serious about this stuff, get yourself a Wacom drawing tablet. It's especially useful if you can draw IRL.
Now I liked a lot of the perspective you had going on with geometric objects, and that was cool, but some of the background art and hand-drawn stuff seemed lifeless. Think that space scene with the ship at the beginning. You should work on developing things like that a little more.
Perhaps we've gone a little far by over-examining Moplar the Alien, but I sure hope this helps. :D
---GRAPHICS
Cool, sometimes polished, but in general a little bland.
---SOUND
You used some really great sounds here, but I noticed they had a very high-pitched static sound that played along with them. That happens a lot, and it's really just Flash being a bitch. Try playing around with the audio quality setting under Publish Settings and re-export the animation.
---PLOT
I talked about comedic timing. The animation's too short to really go into detail here.
---OVERALL
Real nice! I look forward to seeing more from you. You have a TON of potential, and don't forget it. :)
Author's Response:
Thanks for the solid feedback.
I've tried playing around with wacom tablets, but I'm not quite sure how to get a really nice line using the brush tool, though i'll have to look into it.
With the sound, I had that baby pumped all the way up in quality in the publish settings - a bit annoying.
Thanks again for the feedback, i'll work on that in the future.
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Well, let's see... Your game is not original, but you guys bring a lot to the table. Sure we've had toss games before, but never with as much expandability, medal, as many Newgrounds references, and flipping awesome art! I can tell that this was a heartfelt, thought out production.
---GRAPHICS
Gonzo's art style is beautiful and funny; the details are amazing, and they made me wish you guys hadn't disables the regular right click menu (I wanted to zoom in!).
The turtle get getting hurt with each landing made me lul; it was a nice touch. I also love the multiple backgrounds.The art is what really sold the game (that isn't to say that the code was bad :D).
---Sound
For games, one can't really go wrong with maestro rage! Nice selection.
---PLOT
No plot here, so I can't talk about it.
---OVERALL
An incredible game. The art, the music, and code, the everything was nicely wrapped up in a fun, sporadic package. Nice job gaiz!
THINGS THAT MADE ME ANGRY FAIC >:(
-The medals did not register properly on the first load
-The GOLD STAR medal showed up every time I clicked during gameplay on the first load
-Sometimes I got killed by the ground spikes even though I landed in front of them
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That was one the most meaningful animations I have seen in a while. The presentation really did have the effect that I can only assume you wanted, and the medium by which you conveyed your tale was priceless.The interaction was really a plus, and I'd like to see more stories told like this.
---GRAPHICS
Pure and simple. I like this. Excellent use of colors.
---SOUND
A beautiful piece that I felt really completed the animation. It's what kept me from clicking away and going to watch something else; it made me touch my finger to the arrow key.
---PLOT
You really conveyed your message sweetly, and I can't help but feel there is a deeper message behind this.
---OVERALL
Really great, and I look forward to seeing more from you!
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Latest Audio Reviews
Just like all your other music, IT'S COOL! (2 THUMBS UP)! Good work keep it up!:)
Author's Response:
Thanks!!! I appriceate that! :D
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